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- global i, g_no, jumplistkey, jumplistkeyz
-
- on startMovie
- set mycursor to [1, 2]
- repeat with i = 11 to 19
- set the cursor of sprite i to mycursor
- end repeat
- set jumplistkey to ["G1", "G2", "G3", "G4", "G5", "G6", "G7"]
- set jumplistkeyz to ["Z1", "Z2", "Z3", "Z4", "Z5", "Z6", "Z7"]
- set volset to the soundLevel
- if the soundEnabled = 0 then
- set the soundEnabled to 1
- end if
- end
-
- on donext
- if (g_no + 1) = 8 then
- set g_no to 0
- end if
- go(getAt(jumplistkey, g_no + 1))
- end
-
- on doback
- if (g_no - 1) = 0 then
- set g_no to 8
- end if
- go(getAt(jumplistkey, g_no - 1))
- end
-
- on donextz
- if (g_no + 1) = 8 then
- set g_no to 0
- end if
- go(getAt(jumplistkeyz, g_no + 1))
- end
-
- on dobackz
- if (g_no - 1) = 0 then
- set g_no to 8
- end if
- go(getAt(jumplistkeyz, g_no - 1))
- end
-
- on doexit
- sound stop 1
- go("M4", "@::JMACMENU")
- end
-
- on dolinkm
- sound stop 1
- go(1, "akaTONBO")
- end
-
- on crtopen1
- puppetSprite(7, 1)
- repeat while the stillDown
- set the memberNum of sprite 7 to 6
- updateStage()
- end repeat
- set the memberNum of sprite 7 to 5
- updateStage()
- puppetSprite(7, 0)
- end
-
- on crtopen2
- puppetSprite(9, 1)
- repeat while the stillDown
- set the memberNum of sprite 9 to 10
- updateStage()
- end repeat
- set the memberNum of sprite 9 to 9
- updateStage()
- puppetSprite(9, 0)
- end
-
- on crtclose
- puppetSprite(8, 1)
- repeat while the stillDown
- set the memberNum of sprite 8 to 8
- updateStage()
- end repeat
- set the memberNum of sprite 8 to 7
- updateStage()
- puppetSprite(8, 0)
- end
-
- on crtback
- puppetSprite(21, 1)
- repeat while the stillDown
- set the memberNum of sprite 21 to 15
- updateStage()
- end repeat
- set the memberNum of sprite 21 to 14
- updateStage()
- puppetSprite(21, 0)
- end
-
- on crtnext
- puppetSprite(20, 1)
- repeat while the stillDown
- set the memberNum of sprite 20 to 13
- updateStage()
- end repeat
- set the memberNum of sprite 20 to 12
- updateStage()
- puppetSprite(20, 0)
- end
-
- on crtbackz
- puppetSprite(21, 1)
- repeat while the stillDown
- set the memberNum of sprite 21 to 31
- updateStage()
- end repeat
- set the memberNum of sprite 21 to 30
- updateStage()
- puppetSprite(21, 0)
- puppetSprite(1, 0)
- end
-
- on crtnextz
- puppetSprite(20, 1)
- repeat while the stillDown
- set the memberNum of sprite 20 to 29
- updateStage()
- end repeat
- set the memberNum of sprite 20 to 28
- updateStage()
- puppetSprite(20, 0)
- puppetSprite(1, 0)
- end
-
- on crtclose2
- puppetSprite(22, 1)
- repeat while the stillDown
- set the memberNum of sprite 22 to 17
- updateStage()
- end repeat
- set the memberNum of sprite 22 to 16
- updateStage()
- puppetSprite(22, 0)
- puppetSprite(1, 0)
- end
-
- on crtzexit
- puppetSprite(22, 1)
- repeat while the stillDown
- set the memberNum of sprite 22 to 33
- updateStage()
- end repeat
- set the memberNum of sprite 22 to 32
- updateStage()
- puppetSprite(22, 0)
- puppetSprite(1, 0)
- end
-
- on crtzoomin
- puppetSprite(23, 1)
- repeat while the stillDown
- set the memberNum of sprite 23 to 19
- updateStage()
- end repeat
- set the memberNum of sprite 23 to 18
- updateStage()
- puppetSprite(23, 0)
- end
-
- on crtzoomout
- puppetSprite(23, 1)
- repeat while the stillDown
- set the memberNum of sprite 23 to 35
- updateStage()
- end repeat
- set the memberNum of sprite 23 to 34
- updateStage()
- puppetSprite(23, 0)
- puppetSprite(1, 0)
- end
-